Sunday, January 12, 2014

Game loops and applying them to JavaFX (1/2)

This post has been moved http://svanimpe.be/blog/game-loops.html

3 comments:

  1. Very educational and that in a relative concise blog post. Great!

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  2. Excellent post!

    For fixed time steps implemented in Java, one can also look at util.Timer (and ScheduledThreadPoolExecutor which improves upon it). Events can be triggered with either a fixed-delay execution or a fixed-rate execution.

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